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City 17

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City 17 is a fictional city from the first-person shooter computer game Half-Life 2 (2004). Much of the game, and the entirety of its first sequel, Half-Life 2: Episode One, takes place within the city. City 17 was visually described as a large Eastern European city, featuring mostly Eastern European architecture dating from pre-World War II neoclassicism, to post-war revival of classical designs,... Read enhanced Wikipedia article
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    City 17

    City 17 is a fictional city from the first-person shooter computer game Half-Life 2 (2004). Much of the game, and the entirety of its first sequel, Half-Life 2: Episode One, takes place within the city.
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    Locations of Half-Life

    The Citadel itself is an exceptionally tall structure of Combine design, reaching both deep underground and high into the clouds, forming an ominous presence in City 17's skyline.
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    Locations in the Half-Life series

    The Citadel itself is an exceptionally tall structure of Combine design, reaching both deep underground and high into the clouds, forming an ominous presence in City 17's skyline.
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    List of Combine non-combat technology in Half-Life 2

    Combine command panels are found throughout City 17, Nova Prospekt, and the Citadel, and have multiple purposes.
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    HalfLife2 City17 TrainStationSquare

    Half-Life 2

    A square in City 17, showing the Source engine's lighting and shadow effects
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    Concerned

    In one comic, Frohman makes a clerical error that causes the Combine to order far too many explosive barrels, thus suggesting an explanation for the barrels' ubiquity throughout City 17 and beyond.
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    Concerned: The Half-Life and Death of Gordon Frohman

    In one comic, Frohman makes a clerical error that causes the Combine to order far too many explosive barrels, thus suggesting an explanation for the barrels' ubiquity throughout City 17 and beyond.
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    Concerned (comics)

    In one comic, Frohman makes a clerical error that causes the Combine to order far too many explosive barrels, thus suggesting an explanation for the barrels' ubiquity throughout City 17 and beyond.
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    Combine Forces

    Civil Protection officers, referred to in brief as CPs or Metro Cops/Police, are essentially the thought police of City 17 and all other cities.
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    Combine (Half-Life)

    In City 17, a generic Eastern European city, Civil Protection units are seen frequently, often conducting random searches of apartment blocks, interrogating human citizens and engaging in random police brutality.

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City 17